Game Project

Released Games

FRAGPUNK
Summer 2025 Internship

Designed UX flowsand created high-fidelity UI mockups, documenting detailed interaction specifications. Collaborated with developers to implement interfaces through UMG in Unreal Engine.

AOTENJO
2024-2025
A roguelike mahjong game developed by a four-person team.
Designed interface layouts and enhanced user interactions across all game screens.

Game Demos

And Then We Go To Party At The Shore
4 Member Team, 2026 Capstone (In Dev)

A narrative game where players borrow NPCs "head" to resolve conflicts, helping neurodiverse children navigate social cues without anxiety. My roles included Game Design, Narrative, and UI/UX Visual Design.

WHAT'S THE CONTROL
Solo 1-week development, 2024, Unity

A top-down game where players control an avatar through different frames, with each frame introducing new control mechanics for players to discover

CIRCUS MANIA
8 Member team, 2025 In School Project

A circus-themed strategy game in which players pass a ball between animals to complete objectives. Responsible for designing the UI/UX flow for the core gameplay loop and main play interface.

THE ART OF FAILURE
Solo 1-week development, 2024, Unity

A 2D platformer where death mechanics are central to progression. Players use their previous character's bodies as platforms to overcome obstacles

3D Modeling Projects

Fortnite Flare Gun
1-week development, 2024, Maya

A recreation of the Fortnite flare gun, modeled and textured in Maya. Focused on accurate proportions, metallic materials, and stylized lighting.

Cardboard Rocket
1-week development, 2024, Maya

A whimsical 3D model of a cardboard-themed rocket, created in Maya. Designed to blend playful aesthetics inspired by DIY visual styles.

Motion Design

Sound Visualizer Experiment
2025, After Effect

A class project from Motion Design, exploring the relationship between sound and motion through colorful, reactive circular forms.

Crossing Brooklyn Ferry
2025, After Effect, Riso Printing

A mixed-media project bridging print and motion, bringing a Risograph zine of Dumbo to life through animated ripples and graphic overlays.

Other Projects

Teamfight Tactics: Fools’ Fiesta
April Fools Set Concept

A fan-made concept set for Teamfight Tactics, imagining a chaotic April Fools–themed season. Designed a series of Synergy icons.

Feelograph
Product Prototype Design

A tactile instant camera that allows the visually impaired to capture beautiful scenery and physically hold the memory, proving that photography isn't just for the eyes.