FRAGPUNK
Summer 2025 Internship
Designed UX flowsand created high-fidelity UI mockups, documenting detailed interaction specifications. Collaborated with developers to implement interfaces through UMG in Unreal Engine.
And Then We Go To Party At The Shore
4 Member Team, 2026 Capstone (In Dev)
A narrative game where players borrow NPCs "head" to resolve conflicts, helping neurodiverse children navigate social cues without anxiety. My roles included Game Design, Narrative, and UI/UX Visual Design.
WHAT'S THE CONTROL
Solo 1-week development, 2024, Unity
A top-down game where players control an avatar through different frames, with each frame introducing new control mechanics for players to discover
CIRCUS MANIA
8 Member team, 2025 In School Project
A circus-themed strategy game in which players pass a ball between animals to complete objectives. Responsible for designing the UI/UX flow for the core gameplay loop and main play interface.
THE ART OF FAILURE
Solo 1-week development, 2024, Unity
A 2D platformer where death mechanics are central to progression. Players use their previous character's bodies as platforms to overcome obstacles
Fortnite Flare Gun
1-week development, 2024, Maya
A recreation of the Fortnite flare gun, modeled and textured in Maya. Focused on accurate proportions, metallic materials, and stylized lighting.
Cardboard Rocket
1-week development, 2024, Maya
A whimsical 3D model of a cardboard-themed rocket, created in Maya. Designed to blend playful aesthetics inspired by DIY visual styles.
Sound Visualizer Experiment
2025, After Effect
A class project from Motion Design, exploring the relationship between sound and motion through colorful, reactive circular forms.
Crossing Brooklyn Ferry
2025, After Effect, Riso Printing
A mixed-media project bridging print and motion, bringing a Risograph zine of Dumbo to life through animated ripples and graphic overlays.
Teamfight Tactics: Fools’ Fiesta
April Fools Set Concept
A fan-made concept set for Teamfight Tactics, imagining a chaotic April Fools–themed season. Designed a series of Synergy icons.